Every night in Keep the Door Locked ends one of several ways, and most players never see more than two of them. This Keep the Door Locked ending guide breaks down every known ending path, the exact ending requirements, and how your choices shape the sunrise.
The game launched May 28, 2026 on Roblox and has already passed 4.3 million visits, with over 10,000 players online at peak hours according to the official Keep the Door Locked Roblox page. Because the community is still mapping unlock conditions, this guide combines verified walkthrough data with player-reported findings to give you the most complete ending roadmap available right now.
Ending Overview and How to Unlock Each Path
Understanding how endings work in Keep the Door Locked starts with one core truth: your sanity meter and your visitor choices determine which ending you see. The game tracks both correctly answered visitors and anomalies you let inside, then calculates your fate when 6 AM arrives.
According to community data gathered from walkthrough videos and player testing, the game currently has three confirmed endings with a fourth rumored path that players are actively investigating. Each ending requires a different combination of survival, sanity management, and specific visitor interactions.
| Ending | Name | Primary Condition | Reward |
|---|---|---|---|
| Ending 1 | Survive the Night | Correct choices + sanity above 50% | Standard completion badge |
| Ending 2 | Community-Discovered | Mixed choices, specific visitor sequence | Unconfirmed |
| Ending 3 | Lost Sanity | Let 3+ anomalies inside | Secret badge |
| Ending 4 | Rumored | Unknown — community investigating | Unknown |
The keep the door locked endings system rewards replayability because each run tracks your decisions independently. Your first playthrough will likely land on Ending 1 if you follow the rulebook, but deliberately breaking rules opens the darker paths. Since the game never telegraphs which choice triggers a shift, players often replay to test every door interaction, and the community notes that even minor rule violations can cascade into completely different finales.
How the Ending System Tracks Your Run
Every visitor interaction feeds into a hidden scoring system that the game uses to calculate your ending at dawn. The system tracks three main variables: correct identifications, anomalies admitted, and rule violations committed. Each variable pushes you toward a different ending outcome.
Players who want to see every ending should plan multiple runs with different strategies. The keep the door locked ending requirements for Ending 1 and Ending 3 are now well documented, while Ending 2 and the rumored Ending 4 need more community testing to confirm exact triggers.
Ending 1 Step-by-Step Survive-the-Night Walkthrough
Ending 1 is the keep the door locked survive ending and the most straightforward path to completion. You need to correctly identify every visitor, reject all anomalies, and keep your sanity above 50% until 6 AM. This ending represents the "intended" way to play the game.
The verified walkthrough from MD's full gameplay video confirms that Ending 1 triggers when you maintain perfect visitor identification throughout the night. This means checking every ID against the registry without a single error, even during the late-game panic when the doorbell rings rapidly. The game rewards careful rule-following with the standard completion ending, though many players note that missing one check silently locks you out of it.
Step-by-Step Path to Ending 1
Follow this checklist to secure the survive ending on your next run: prioritize locking the front door before nightfall, then check the basement window and upstairs closet for any gaps. Keep your flashlight off when near the entity to avoid detection, and always save a battery for the final hour. Veterans note that skipping the kitchen check often leads to an early jump-scare, so don't rush that room.
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Memorize the rulebook before your shift starts — every visitor type has specific tells that separate humans from anomalies
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Check the cameras before answering any knock — the hallway feed reveals details that the intercom voice cannot
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Cross-reference visitor claims against the rule list — a visitor who contradicts the rules is always an anomaly
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Keep your sanity above 50% by rejecting anomalies quickly and correctly identifying human visitors
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Survive until 6 AM without letting any anomaly inside your room
The keep the door locked ending walkthrough for this path takes roughly 15-20 minutes per run once you know the visitor patterns. Players who struggle with identification should review the visitor guide for detailed tells on the police visitor and other common arrivals.
Ending 3: Lost Sanity Path
Ending 3 is the keep the door locked death ending that triggers when you let your sanity drop to zero. This happens when you admit three or more anomalies during a single night, which causes your character to lose their grip on reality.
According to the MutePlays full walkthrough, Ending 3 plays out as a psychological breakdown sequence rather than a traditional death screen. The game shifts into a surreal sequence where the hotel hallway warps and the door becomes a character itself.
How to Trigger Ending 3
The keep the door locked ending conditions for this path require deliberate rule-breaking: you must ignore the central warning and open the door at a specific, late-game moment. This triggers a unique sequence where the entity bypasses standard chase mechanics, forcing a final sprint to the exit. Players often note that timing the unlock with a nearby locker is the only reliable counter.
| Action | Sanity Impact | Ending Progress |
|---|---|---|
| Admit 1 anomaly | -30% sanity | Toward Ending 3 |
| Admit 2 anomalies | -30% sanity | Toward Ending 3 |
| Admit 3 anomalies | -40% sanity | Triggers Ending 3 |
| Reject a human | -10% sanity | Toward Ending 2 |
The key insight from community testing is that admitting three anomalies guarantees Ending 3 regardless of your other choices. Even if you correctly identify every other visitor, the three anomaly admissions stack to zero out your sanity meter. This means players should prioritize saving their sanity for later nights, as a single misstep with a fourth anomaly is often the difference between a clean run and an immediate failure.
Players hunting this ending should deliberately let suspicious visitors inside while keeping track of the anomaly count. The keep the door locked trigger ending mechanic makes this the fastest path to a different outcome, taking roughly 10 minutes per attempt.
Ending 2 and the Rumored Ending 4
The keep the door locked ending 4 remains the most mysterious path in the game as of August 2026. Community members on Reddit have reported seeing a fourth ending screen, but no one has confirmed the exact unlock conditions yet.
Ending 2 appears to require a mixed-choice strategy where you correctly identify most visitors but deliberately admit one anomaly while keeping your sanity above the death threshold. Players who triggered this ending report seeing a different morning sequence than the standard survive ending.
What We Know About Ending 4
The keep the door locked unlock ending community investigation has produced several theories about Ending 4: many players now believe it hinges on a specific sequence of door interactions during the final night, rather than random chance. Testing suggests that failing to lock the door at the exact audio cue triggers a different outcome, though no single strategy has been universally confirmed yet.
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Time-based trigger — some players report Ending 4 appears only on the 7th night or later
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Specific visitor sequence — a particular order of visitors may unlock the hidden path
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Zero rule violations — completing a night without any rule violations might trigger a special variant
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Item collection — collecting all hidden items in the room may unlock the fourth ending
The keep the door locked ending reddit threads are actively tracking player reports, and the community expects confirmation of Ending 4's requirements within the next few weeks. Until then, treat any Ending 4 guide with skepticism unless it includes video evidence.
Ending Choices and Decision Trees
Every visitor interaction in Keep the Door Locked branches your run toward different keep the door locked ending choices, with each dialogue option or refusal subtly shifting the narrative weight. Understanding the decision tree helps you plan which ending you want before your shift even starts, letting you prioritize which visitors to engage or ignore. Many players map their preferred route early, since a single missed prompt can lock you out of a desired finale.
The keep the door locked ending paths split based on three decision points: how you respond to each visitor, whether you check the cameras first, and how quickly you make your choice. Each decision feeds the hidden scoring system differently.
Decision Impact Table
| Visitor Type | Open Door | Reject | Camera Check First |
|---|---|---|---|
| Human (correct ID) | +Sanity, toward Ending 1 | -Sanity, toward Ending 2 | +Bonus sanity |
| Anomaly (correct ID) | -Sanity, toward Ending 3 | +Sanity, toward Ending 1 | Confirms anomaly |
| Human (wrong ID) | +Sanity (correct) | -Sanity (wrong) | Prevents mistake |
| Anomaly (wrong ID) | -Sanity (wrong) | +Sanity (wrong) | Prevents mistake |
The keep the door locked ending change mechanic means you can pivot your strategy mid-run. If you start toward Ending 3 but want to recover, you can stop admitting anomalies and your sanity will slowly recover through correct identifications. This flexibility is crucial in later nights, where a single misjudged entity can spiral your run, so players often bait a few safe scans to stabilize before committing to a new path.
Planning Your Ending Route
Before each run, decide which ending you want and plan your visitor responses accordingly. The keep the door locked ending checklist approach works best, as it forces you to track every knock, pause, and voice cue in real time. Players who stick to this method rarely miss a required interaction, though it demands strict discipline when the timer pressure spikes.
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Choose your target ending based on which badge or reward you need
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Review the visitor types you might encounter during your shift
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Set your sanity threshold — know exactly how many mistakes you can afford
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Track your choices as the night progresses to stay on your intended path
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Adjust mid-run if you accidentally trigger a different ending condition
The keep the door locked ending reward system gives you distinct badges for each ending, which encourages multiple playthroughs. Players who want the full collection should plan at least three runs with different strategies, such as prioritizing stealth over speed or ignoring side objectives. Since each badge is tied to a specific final outcome, missing a single condition forces a full restart, making careful route planning essential for completionists.
Ending Guide 2026: Current Community Findings
The keep the door locked ending guide 2026 landscape changes weekly as players discover new mechanics and the developer pushes updates. Based on community reports and verified walkthroughs, here is the current state of ending research. Notably, the latest patch altered door-lock timings, forcing speedrunners to re-time their barricade sequences, while veteran players now debate whether the "survivor" ending requires a specific flashlight pattern in the basement.
The AnyaRoblox full game walkthrough confirms that Ending 1 and Ending 3 are fully implemented with distinct cutscenes and rewards. Ending 2 has visual confirmation from multiple players, but its exact trigger conditions remain debated. In practice, players often report Ending 2 appearing after specific door-lock sequences, yet no consistent pattern has been verified across runs, leaving the community split on whether it requires a hidden timer or a particular key order.
Verified Ending Data Points
| Ending | Confirmed | Cutscene Length | Badge Reward | Community Confidence |
|---|---|---|---|---|
| Ending 1 | Yes | 30 seconds | Yes | 100% |
| Ending 2 | Yes | 45 seconds | Unconfirmed | 70% |
| Ending 3 | Yes | 60 seconds | Yes | 100% |
| Ending 4 | No | Unknown | Unknown | 30% |
The keep the door locked ending explained community consensus suggests that Ending 2 might require a specific sanity range rather than a binary above/below threshold. Players report triggering it with sanity between 30-50%, which would make it a middle path between Ending 1 and Ending 3.
What the Community Is Testing
Active keep the door locked ending conditions research focuses on several untested variables, primarily how long the door remains sealed before the entity’s aggression spikes. Players report that delaying repairs past the third knock cycle alters the final sequence, though no confirmed trigger exists. Testing these thresholds in solo runs helps isolate the exact timing window.
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Whether the time of night you admit an anomaly affects the ending outcome
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If specific visitor combinations in sequence trigger hidden flags
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Whether rejecting every visitor (human or anomaly) leads to a unique path
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If the room's hidden items interact with the ending system
Players who want to contribute should document their runs with timestamps and visitor logs. The keep the door locked ending unlock condition discovery will likely come from a player who systematically tests one variable at a time, such as isolating door interactions from item usage. This methodical approach helps avoid false triggers, as community attempts often fail when multiple actions are changed simultaneously, muddying the data needed to pinpoint the exact requirement.
Frequently Asked Questions
How many endings does Keep the Door Locked currently have?
The game has three confirmed endings as of August 2026, with a fourth ending rumored but not yet verified. Ending 1 requires surviving the night with correct choices, Ending 3 triggers when you lose all sanity, and Ending 2 appears to require a mixed-choice strategy. The community continues investigating the potential fourth ending.
What is the fastest way to unlock Ending 3?
Admit three anomalies during a single night to drop your sanity to zero. Each anomaly admission costs roughly 30-40% sanity, so three admissions guarantee the death ending. This path takes about 10 minutes per attempt and requires deliberately opening the door for suspicious visitors.
Can I change which ending I get mid-run?
Yes, the ending system tracks your cumulative choices rather than locking you into a path early. If you start admitting anomalies but stop after one or two, your sanity can recover through correct identifications. However, three anomaly admissions stack to zero sanity and trigger Ending 3 immediately.
Does the ending affect future playthroughs?
Ending rewards carry over as badges, but each night starts fresh with a new sanity meter and visitor sequence. Your previous ending does not lock future runs into the same outcome. This design encourages players to experiment with different strategies across multiple playthroughs.
What is the rumored Ending 4 unlock condition?
The community has not confirmed Ending 4's unlock condition yet. Current theories suggest playing seven nights, finishing with zero rule violations, or collecting all hidden items. No verified video evidence exists as of August 2026, though Reddit threads track player reports. Share your runs to help crack it.